Uncharted 4: A Thief’s End for PC is an action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 4 video game console and for PC. Uncharted 4: A Thief’s End for PC was released worldwide on May 10, 2016.
Uncharted 4: A Thief’s End for PC follows series protagonist Nathan Drake (portrayed by Nolan North), who has retired from fortune hunting several years after the events of Drake’s Deception. He reunites with his estranged older brother Sam and longtime partner Sully to search for clues to the location of Captain Henry Avery’s long-lost treasure to save his brother. Compared to previous installments in the series, the game’s story campaign features significantly larger and more open-designed levels to allow players more freedom to explore and move about in combat situations, progress through enemy patrols undetected using stealth, and operate vehicles to openly navigate around some sections of the campaign.
Uncharted 4: A Thief’s End for PC is an action-adventure game played from a third-person perspective, with platform game elements. The player assumes control of Nathan Drake, who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, swing with a rope, use a grappling hook and perform other acrobatic actions. Drake can use various weapons to attack enemies. Stealth elements are incorporated into Uncharted 4: A Thief’s End for PC, allowing the player to sneak up to enemies and attack them without being noticed, and has been further expanded upon from previous games, allowing Drake to mark enemies and hide in long grass. The melee combat system was reworked to avoid the presence of quick time events, and Drake can control vehicles directly.
While Uncharted 4: A Thief’s End for PC is linear, environments feature multiple paths for the player to explore. Maps are significantly larger than the previous games in the franchise, with the explorable area being 10 times larger than the previous games. The artificial intelligence (AI) of enemies is enhanced; they are now able to respond to the player’s actions more responsively, coordinate tactics, and cooperate with each other. The AI of Drake’s companions, including Sam and Sully, are improved and they assist Nathan in combat situations, though the player can not directly command them. A dialogue tree is introduced, though it does not affect the story’s progression. The transition between cutscene and gameplay sequences has been described as “seamless”. Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded artstyle, can be unlocked by using points players collected in the main game.
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