Civilization VI for Android is a turn-based 4X video game and the sixth main title in the Civilization series. Civilization VI was developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The game was released on October 21, 2016 for Microsoft Windows and Android and on October 24, 2016 for OS X. A port for Linux was released on February 9, 2017. As with other games in the series, the goal for the player in Civilization VI for Android is to lead their fledgling civilization from an early settlement through many millennia to become a world power and achieve one of several victory conditions such as through military power, technological superiority, or diplomatic leadership—over the other human and computer controlled opponents. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend from others, researching new technologies and cultural civics, and engage in trade and negotiations with other world leaders.
Civilization VI for Android is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control of the entire planet across several periods of development. This can be accomplished by achieving one of several victory conditions, all based on the 4X gameplay elements, “eXplore, eXpand, eXploit, and eXterminate”. Players found cities, gather nearby resources to build and expand them by adding various city improvements, and build military units to explore and attack opposing forces, while managing the technology development, culture, and government civics for their civilization and their diplomatic relationships with the other opponents.
Civilization VI for Android builds upon the general gameplay of Civilization V, including continuing the use of the hex-based grid introduced in Civilization V. New to Civilization VI is the idea of “city unstacking”: some improvements to cities must be placed in the hexes in the bounds of the city but not within the city’s space itself, whereas in previous games, all improvements were considered stacked on the same map hex or square that the city was located in. The player in Civilization VI for Android must assign specific hexes as “districts” in the city, which have certain limitations but grant bonuses for improvements placed in that district. For example, one district type is of military encampments, which grants bonuses to military structures, like barracks, placed within it, but such encampments may not be placed next to the main city center. Other improvements gain bonuses for being placed in appropriate terrain; campuses benefit greatly from being placed adjacent to forest or jungle hexes, reflecting on scientific advance from studying the diversity of species within such biomes. In Civilization VI for Android players can opt to attack specific districts of a city instead of the city center, which can affect the city’s operation. However, these districts may also add new strategies to the city’s defense; for example, with a military encampment in place, attacking forces approaching a city is not only subject to ranged attacks from the city center but also from the encampment, and the attacking forces may need to take the encampment first before they can successfully strike the city center.
In order to reduce congestion on the map, players are able to perform a limited amount of unit stacking (a change from Civilization V), but are only able to stack similar unit types or symbiotic units. For example, a warrior unit can be assigned to a builder unit to protect that unit from barbarians in the early game.
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